![]() ![]() Therefore despite the lack of a traditional story, Papers, Please manages to tell one of the most engrossing and unique tales on the Vita. Do you uphold your duty to the glorious nation of Arstotzka and disappoint the only person who has shown any empathy towards you? Or do you let her in knowing your wages will be docked so you may not be able to feed your family that day? Papers, Please handles its characters with skill, each playing an important part in evoking a certain reaction in the player. The game then uses these characters and relationships you’ll build to pose interesting moral questions – you may be asked by someone you’ve made friends with to let in his girlfriend who he’s not seen in years even though she lacks the correct paperwork. There is a recurring cast that you’ll get to know though – whether it be your iron-fisted boss a goofy immigrant who keeps returning with the wrong paperwork or a friendly border security guard who grew up in the same city as you. Yet mostly it’ll simply be through interaction with other citizens who pass through your border checkpoint – who offer fleeting comments about the state of the world or thoughts on Arstotzka – that you’ll discover what’s truly going on and from there make your own decisions about how to deal with the situation you find yourself in.Ĭharacter interaction is therefore kept to a minimum – the people you talk to are often seen once then disappear, while your family are merely one-line sentences at the end of each day. You’ll read newspaper headlines between each chapter discover the plight of your family as you return home each day and check updates to your rule book based on what’s happening in the world. There’s no traditional storytelling here – instead, the plot is progressed by a variety of alternative methods. It’s a setting we’ve seen before in videogames, but never quite as well realised as here. Arstotzka is depicted as a oppressive Eastern-Bloc state led by dictatorship rule where expression is discouraged and hard work is rewarded with pitiful pay but the chance to work towards the greater good. From there, various political and personal events unfold and the player has free reign to decide how to respond to these.įrom the opening screens, depicting a weary grey-tinted state with startling Soviet-red propaganda scattered around, you’ll be sucked in by the game’s world building. Papers, Please casts you as a nameless citizen of Arstotzka who is selected by random lottery to staff a border checkpoint at Gretin and check the documentation of immigrants and travellers to ensure they have the correct paperwork to enter the nation.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |